![]() ![]() ![]() Pinball The Lure of the Silverball, page 82 Mike Pacak's Pinball Flyer Reference Book A-F The Complete Pinball Book, pages 102 and 176 *These quantities may be sales estimates.Įncyclopedia of Pinball Volume 1, page 238 Production Start Date: Jan-29-1979 / Production End Date: Jul-30-1979įirst ship date: Unknown / Last ship date: Unknown It likely shipped out with production games. Production Start Date: Oct-27-1978 / Production End Date: Dec-18-1978įirst ship date: Nov-7-1978 / Last ship date: Unknown, 1 game remained in inventory on Dec-28-1978 after which Daily Production Log records are missing. Production Run Records for Flash: 19505 total Steve tells us that a subsequent game "Super Flash" was contemplated in 1986 as a 'sequel' but never made it as far as the drawing board. Reportedly, later production units had System 6 CPU boards. No games were sent out with any color other than black background, which was widely accepted and dramatic when lit "back in the day." The ink was in a pile at the bottom of the package! I owned them all, but both reds and one blue disintegrated as I unwrapped them after being in storage for 34 years. We printed two backglas ses in a blue background because management was scared that the black background wouldn't be accepted. ![]() Steve also tells us about the prototype backglass shown in this listing: He replied, "We want to leave the market wanting." Towards the end of the run of Flash, I asked Jack Mittel, then-VP of sales, why we wouldn't try to push past the 20,000 unit mark. The production run of this game was far higher than previous Williams games. If you heard the only game that made a background sound in an arcade at high pitch and a fast cycle, all eyes were on you, sometimes gathering a small crowd in those days. That sound also broadcasted how well the player was doing. That changing background added a tension and excitement that was never present in earlier games. I "invented" background sound at Atari, but management wouldn't have it, so I asked Randy Pfeiffer to create a continuously cycling complex sound that increased in pitch and speed of cycling, and he did both. It is also the first game from any manufacturer to use Flash Lamps, which provide a temporary burst of flashing light intended primarily for the sake of its visual effect, in contrast to the usual playfield lamps that either provide constant general illumination or turn on and off only as indicators of specific playfield objectives or their point values. 'Flash' was the first game from any manufacturer to have a dynamic background sound during gameplay. Maximum displayed point score is 999,990 points per player. Ball shot into play crosses the playfield to get to the top. View at The Internet Pinball Serial Number Database () (External site)įlippers (3), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Standup targets (2), Spinning target (1), Kick-out hole (1), Star rollovers (5). Williams Electronics, Incorporated (1967-1985) Internet Pinball Machine Database: Williams 'Flash' ![]()
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